Here you'll create a sphere primitive, color it orange, and name 
it. Then you’ll add a realistic orange peel material to it, so the rendering 
will have the speckled appearance of fruit skin.
 
 
Create a sphere:
- 
![]()  ![]() On the Create panel, click the 
Geometry tab, then in the Object Type rollout, click Sphere.  
 
The button highlights to show that it is active 
and ready to use. Before you make the sphere, you'll make two changes in the 
Create panel.  
 
- 
At the bottom of the Parameters rollout, turn 
on Base To Pivot.  
 
Base To Pivot lets you create a sphere with its 
pivot point at its bottom.  
 
To create the sphere so the orange is resting 
on the wooden slab, like the rest of the objects in the scene, you'll use the 
AutoGrid function.  
 
- 
On the Create panel, directly below Object Type 
and above the primitive object names, turn on AutoGrid.  
 
AutoGrid creates a grid on the surface of any 
object, so you can create another object directly in contact with the surface. 
 
 
- 
In the Perspective viewport, move your cursor 
between the apple, the bottle, and the knife blade.  
 
After a moment, a tooltip will appear showing 
you what object you are over. The tooltip should say  wooden board.  
 
- 
Create a sphere by pressing down on the left 
mouse button and dragging away from where you started. As long as you hold the 
mouse button down, you can adjust the size of the sphere. When you release the 
mouse button, the sphere is complete.  
 
Tip: Don't worry if your object is a different 
color from the one in the illustration.  
 
 
- 
In the Create panel > Parameters rollout, 
change the Radius field to  20 and press ENTER. 
 
 
The sphere changes size in the viewport. In 
3ds Max, it’s typical practice to rough out an object with the mouse, then reset 
one or more of its parameters to your specific requirements. 
 
 
 
Change the color and name of the sphere:
By default, 3ds Max chooses colors at random 
for new objects, so the sphere is probably not orange. You can change the color 
of the sphere in the viewport to simulate an orange. 
 
- 
In the Create panel > Name And Color 
rollout, click the small, colored square next to the default name,  Sphere01.  
 
The Object Color dialog is displayed.  
 
- 
Select an orange color and click OK.  
 
The sphere in the viewport turns orange.  
 
- 
Double-click the name  Sphere01 to highlight it.  
 
- 
Type in  orange 
to change the name of the sphere. Press ENTER to set the new name.  
 
Note: Pressing ENTER is the explicit way to 
make a change to a parameter. 3ds Max also 
accepts the change as soon as you click anywhere on the screen. 
 
 
 
Move the orange:
You might want to move the orange so it is 
slightly in front of the apple. To do that, you'll use the Transform gizmo. 
 
- 
![]()  On the main toolbar, click the Select 
And Move button.  
 
A tripod of red, blue, and green arrows 
appears. This is the transform gizmo. As you move your cursor over the 
arrowheads, the axis label and arrow stem will turn yellow. When they are 
yellow, you can press and drag to move the object in one direction only. If you 
move your cursor over the inner corners of the transform gizmo, the plane turns 
yellow. This lets you move in only one plane at a time.  
 
- 
Using the transform gizmo, move the orange so 
it is in front of the apple.  
 
 
The rendering looked so interesting because of the materials 
that have been applied to the geometry. Next, you will apply a material to the 
orange using the Material editor. 
 
 
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