Adding a Material to the Orange

Materials use bitmap images to texture objects in your scene. The bottle label, the leaves, and apple all get their appearance from bitmap texture mapping on the objects in the still life scene. Bitmaps can also be used as other kinds of maps, such as opacity maps (on the leaves, for example).


Bottle-label texture


Apple texture


Add an orange material:
  1. On the toolbar, click the Material Editor button.
    Tip: You can also press M on the keyboard to launch the Material Editor.

    The Material Editor opens as a floating window.


    Material Editor displays materials.
  2. Locate the material that looks orange in the Material Editor.
    It should already be selected, surrounded by a white outline to show it is active. If it isn't active, click it to select it.
    Notice that the name of the material orange appears in the Material Name field.
    This orange material has already been constructed for you. It uses a bitmap as a texture and as a bump map.


    Orange texture map
  3. Drag the orange material from the Material Editor sample onto the orange in the viewport.
    The orange in the viewport now displays with a speckled fruit skin.
  4. Press F9 on the keyboard to render again. If you like, you can zoom in on the orange, render, then undo the viewport change by pressing SHIFT+Z.


    Rendered close-up of orange
    You can find more information on Modeling and Materials in the Modeling and Materials chapters of the online tutorials.
    Next you will see how easy it is to create animation using the Auto Key method in 3ds Max.

No comments:

Post a Comment