In this lesson, you'll open an existing scene of a still life
and learn to adjust the view and navigate the viewports.
Navigating the scene
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All the files necessary for this tutorial are
provided on the program disc in the
\tutorials\still_life directory. Before starting
the tutorials, copy the
\tutorials folder
from the disc to your local program installation.
Find the
\tutorials\still_life directory on your hard drive
and highlight
still_life_start.max, then click Open.
The Perspective viewport should be active,
indicated by a yellow border. If it's not, right-click to activate this
viewport.
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Click the Zoom button in the viewport
navigation controls at the lower-right corner of the screen.
The button turns yellow to show it's active.
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Press and drag downwards in the viewport.
Your view zooms back so you can see the corner
in the scene.
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Click Arc Rotate in the viewport
navigation controls at the lower-right corner of the screen. It highlights when
active.
A yellow navigation orb appears in the
viewport.
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Move the cursor
inside the yellow circle. Press the left mouse
button and move the mouse.
The viewport arc rotates, changing the
perspective view.
Tip: Avoid pressing outside the yellow
navigation orb, unless you want to roll the entire viewport.
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Use the orb to spin your view so you can see
the scene from every angle.
You'll notice that the backside of the corner
is dark. This is because there are already hidden lights in this scene prepared
to cast shadows in your rendering.
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Right-click in the viewport to dismiss the
yellow circle.
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Click Pan in the viewport navigation controls
and move the mouse in the viewport.
The viewport pans with your movement.
Note: You can also start a pan operation by
holding down the middle mouse button or wheel as you pan. If the middle mouse
button doesn't pan the viewport, check your mouse driver settings.
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To return the viewport to its original
orientation, press
SHIFT+Z repeatedly to undo the
viewport changes all the way back to the beginning.
Next you will create a camera and a Camera viewport. The Camera
viewport is similar to the Perspective viewport, but with more functionality. It
can be animated, and effects can be added to it.
Creating a camera
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Right-click the Top viewport to activate it.
The Top viewport is outlined in yellow.
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Right-click the Top viewport label (the word
Top at the upper left corner of the viewport). On the menu that appears, choose
Smooth + Highlight.
The viewport display changes from wireframe to
shaded.
Tip: You can press
F3 to turn a wireframe viewport display into shaded
display.
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On the Create panel, click the Cameras
tab, then click Target.
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In the Top Viewport, on the lower left-hand
corner of the wooden shelf, press and drag to create a camera pointing toward
the knife (see the following illustration).
Press
CTRL+D to
make sure the new camera is not selected.
To see what the camera sees, you need to change
one of the viewports into a Camera viewport. You'll replace the Front viewport
with a Camera viewport.
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Right-click the Front viewport to activate it.
Then press
C on the keyboard.
The Select Camera dialog appears.
The camera you created is Camera02. There was
already a Camera01 hidden in this file.
Tip: When a scene contains more than one camera
and none of the cameras is selected, pressing
C
will cause the Select Camera dialog to appear. If there is just one camera in
the scene, or if just one camera is selected, pressing
C will change the active viewport to the indicated
camera.
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Press
F3 to
change the wireframe display into Smooth + Highlight shading.
If you look at the navigation controls, you'll
see they have changed. Tools and controls are context-sensitive, so the active
Camera viewport has shifted the navigation controls.
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Experiment with the various camera navigation
controls, to zoom, pan, arc-rotate, and so on in the Camera viewport.
Tip: To undo Camera viewport changes, press
CTRL+Z, or click Undo at the left end of the Main
toolbar. Unlike the Perspective viewport, Camera viewport changes are based on
the movement of the camera.
Next you will render the scene.
Rendering the scene
You've looked at the scene from many different
angles now. But the viewport only tells part of the story. You need to render
the viewport to an image to see the full effect.
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On the toolbar, press the Render Scene
button.
The Render dialog appears.
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Look at the very bottom of the dialog. Make
sure the Viewport: field says Camera02, then click Render.
The virtual frame buffer appears, and the
rendering takes place line-by-line from the top to the bottom of the image.
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Change the Camera viewport to Camera01. Make
sure the Camera viewport is active and no cameras are selected, then press
C and select Camera01 from the list.
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Observe the rendering. You'll see shadows on
the wall, reflections in the knife blade and bottle, and transparency on the
leaf objects. None of these were visible in the viewport display.
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Right-click the Camera viewport label, and
choose Views > Front to change the Camera viewport back to a Front viewport.
Next, you'll create an orange to add to the scene. Then you'll
animate the objects so they fly into place.
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