The Translucent shader in 3ds Max lets you simulate substances
that allow light but not clear images to pass through. An example of this is the
type of screen on which slides and movies are projected. In this short lesson,
you'll use the Translucent shader to set up a projection screen where on its
back surface you can see the image being projected as well as the shadow of an
object between the projector and the screen.
All the files necessary for this tutorial are provided on the program disc in the \tutorials\materials_and_rendering directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.
All the files necessary for this tutorial are provided on the program disc in the \tutorials\materials_and_rendering directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.
Change the shader:
You learned how to work with the Translucent shader and use it
to simulate the effect of an image shining through a projection screen. Other
types of objects exhibit translucency as well, such as plastic and frosted
glass. See if you can model such an object and give it a realistic look with the
Translucent shader.
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