The tutorials in this section relate to different lighting and
rendering features that let you produce outstanding images and animations with
3ds Max. You will learn how to use a variety of lighting methods, how to render
still images and animation, and how to use three powerful features in mental ray
for achieving global illumination.
Lights are objects that simulate real lights such as household
or office lamps, the light instruments used in stage and film work, and the sun
itself. Adding lights to a scene can help give it a more realistic appearance.
If a scene contains geometry but no light objects, 3ds Max provides default
lighting. But as soon as you add a light object to the scene, the default
lighting is turned off. Setting up lighting
is not difficult, but in order to do it well you need to plan ahead and
experiment.
How you set up lights for a scene, depends on the purpose of
your rendering or animation. Lighting situations fall into two broad categories:
Tutorial Files
- Lighting an Interior Space
- Lighting a Close-Up of a Head
- Managing Multiple Lights
- Choosing a Shadow Type
To view the final results of your work in 3ds Max as a
two-dimensional image or movie, you render the scene. By default, when you
render, the software produces a still image at a specific resolution using the
default scanline renderer, and displays it in a separate window on the screen.
But a wide variety of rendering alternatives is available, and this tutorial
will introduce you to some of them.
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