Character Animation Tutorials

The following tutorials introduce you to the fundamentals of character animation using 3ds Max 's biped system. You also learn how to create and control a virtual skeleton inside your character, which will then drive its motions.

Features covered in This Section

  • Adjusting your biped with Figure Mode
  • Applying Physique
  • Creating a walk cycle using Footsteps
  • Creating and editing a generated walk cycle using Footsteps
  • Setting keys in freeform mode
  • IK linking different biped limbs to objects
  • Animating multi-legged creatures
  • Working with motion-capture data
  • Setting up a simple IK structure
  • Skin a character to a skeleton

Files for This Section

All the files necessary for this tutorial are provided on the program disc in the \tutorials directory. Before starting the tutorials, copy the \tutorials folder from the disc to your local program installation.

Tutorials in this Section

Quick Start
Animating with Footsteps
Animating with Freeform
Getting Started with Physique
Interacting with Objects
Animating a Multi-legged Creature
Working with Motion-Capture Data
Using Twist Links
Introduction to Character Rigging
Creating and Editing Character Bones
Using the Skin and Flex Modifiers

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