The following tutorials introduce you to the fundamentals of
character animation using 3ds Max 's biped system. You also learn how to create
and control a virtual skeleton inside your character, which will then drive its
motions.
Features covered in
This Section
Adjusting your biped with Figure Mode
Applying Physique
Creating a walk cycle using Footsteps
Creating and editing a generated walk cycle using Footsteps
Setting keys in freeform mode
IK linking different biped limbs to objects
Animating multi-legged creatures
Working with motion-capture data
Setting up a simple IK structure
Skin a character to a skeleton
Files for This Section
All the files necessary for this tutorial are provided on the
program disc in the \tutorials directory.
Before starting the tutorials, copy the \tutorials folder from the disc to your local
program installation.
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